Provoke (Lvl 8 skill) and Shout (Lvl 12 skill) allow you to make monsters attack you or run away from you. Puree (Lvl 16 Buff) increases movement speed, defense, and attack all in one Shoulder Bash (Lvl 14 skill) has stuns with probability or 80%, Earthshock (Lvl 18 skill) disables enemies from attacking at probability of 70%, Lvl 20 skill removes all of the enemy’s defense at a probability of 80% Strong aoes with status effects (below) The 2 specialist classes for swordsmen are Because what sets specialist classes apart from each other are their skills rather than stats, I will focus a lot on skills (the skills are grouped together in the bullets according whether they are buffs, cause status effects, etc), particularly ones that are more unique or have high probability of causing status effects. (Unless modified by a buff) However, your skills and buffs from your normal class cannot be accessed while in specialist form. Your swordsman’s defense, attack, MP, HP, etc remain the same when you are in your specialist form. Remember: SP classes are just add-ons to your normal classes. You should also consider the specialist classes for swordsman when deciding what to be. (but you won't be using Bob for long, so this won't matter much). Attack power is not as great as the other classes (excluding an archer in close combat) Pvp will be harder due to short range and movement speed Short range (most swordies don't use crossbow) Tom and Kliff both use swordsman EQ, which you have. As the first specialist class (lvl 36 one) is Warrior, which is fire type, you will have the advantage of having lvled a fire fairy since lvl 25. Relatively simple class to start with, and works well with beginners At an avg cooldown time of 11 sec, swordies have the shortest cooldown times for attack skills Most commonly used pet for beginners: Fox types
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February 2023
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